If you're interested, this is the kind of thing I'm talking about: Not old enough to have used one, but old enough to know what came before the gunnery computers I did use. And the artillery player has to start the battle by performing a resection to plot their own position on the map before they can even start to calculate firing data.Įdited by Lord_Melchett, 09 June 2020 - 03:48 AM. Oh, and the artillery sight? It points at a red & white striped pole on the edge of the gun position. The other player should observe that round and issue adjustments, starting with line and moving on to 400m range brackets, and the arty player needs to use trigonometry and the ballistic tables to work out how many degrees to adjust azimuth and elevation. Plus adjusting fire in reality is a lot different from clicking on a map! If you wanted realism, the SPG player should be looking at a typographic map with no enemy or friendly markers displayed, with other players calling in grid references for targets, then the arty player uses a slide rule and ballistic tables to calculate elevation and charge before firing a single adjusting round. I don't know how they make it work in PC, they must be greatly manipulating shell velocities and trajectories. Indirect fire is used at much longer ranges than in blitz.
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